Ice Heroes – waiting for review !

Ice Heroes has just been submitted to the app store. Now finishing some screenshots, and texts for the app store and press...

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Ice Heroes – beta version

Here are some new screenshost of Ice Heroes: I spent a lot of time of the design, and i’m pretty happy of the result. The online events are now finished and fully working, every week an event takes place, and you will see the best 10 photos as soon as you open the game! A website is also available were you can see the best scores, by country or for the world…   I now need to buy some musics and sound effects, then i will be ready to submit a version on the app store! During that time, i’m also looking for beta testers,...

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Ice Heroes

Second video for this project, demonstrating how to calibrate your colored object. The gameplay has been improved, in app and photo shares are done (you can post your photo on the website to participate to the world leader board, share on Facebook and save to camera roll). There is now 4 elements you can play with, with different powers (extra points, win a life etc..). When used, the screen color changes with a little blur effect. Please note that the current artworks are only here for tests purpose and won’t be used. I’m still looking for a good 2D...

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color object tracking on iPad, video

here is a video of this project: i gave it to people around me, it seems fun enough to continue on this project a lot of work as been done and the result is really awsome, now let’s focus on the game design ! as you can see on the video, it is really smooth, 60fps with live video treatment, particles, etc…

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Working on the next project – object tracking and cocos2d, fruit ninja style game

Here is a screenshot of the next project. It uses cocos2d 2, a real time object tracking (color tracking) from the front camera, run smooth at 60fps on iPad2! It’s almost like kinect on ios. Video is also realtime processed (black and white filter, or even a blur filter). The development of the game itself will be faster, the hardest part is already done. Coming soon If you want to be informed about the release date, please leave a comment here and fill your email in the appropriate field. Tech part: using gpu image processing / opengl es 2 shaders, cvpixelbuffer, cocos 2d v2...

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